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Thread Statistics | Show CCP posts - 0 post(s) |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.07.07 16:19:00 -
[1] - Quote
I know a lot of us have heard the crossed comms connections. You can hear the enemy team. They can hear you.
Besides the obvious detriment to players trusting in game communications here is something else I've noticed.
The teams that communicate verbally together during the match - and here I'm talking about reporting enemy position, movement and sounding requests for action - perform the best. Uniformly! When I'm on a highly communicative team, my games go better. When I am listening to the enemy's comms (because of the aforementioned glitch) and they are talking well, they do better!
CCP, worse than the game freezes and market bugs (because you HAVE TO fix those right away), this kind of problem, if left unchecked for very long at all, will turn your earliest player base against your in game comms system. They won't trust it.
Fix this. And let us know you have so that we can start working like real, unified, multi-skilled teams and not playing 'I shoot u face' all day.
Do it for DUST. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.07.07 19:55:00 -
[2] - Quote
So, if people shouldn't post about topics that have been previously posted about...
all you gentlemen telling me to shut up and stop posting about redundant things are being kind of redundant.
No?
Just post what's on your mind. Hate away. I will call it like I see it. If I think the comms bug is a bigger deal than previous posters have thought -- i'll letcha know.
If you wanna hate - hate.
Hell yes it's subjective! It's my subject. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.02 18:31:00 -
[3] - Quote
I posted in early July, as a warning to CCP, that if they failed to fix voice comms the game would suffer a significant setback.
CCP has failed to adequately address the faulty coomications issues with the beta and we are all well down the road on a silent and painful journey
CCP, you can fix the freezes and crashes and bugs- but when you fail to make voice comms an integral part of dust, from the beginning to the end, you teach us as a community, that dust is not to be played as a team. You are showing us, daily, how this game is to be played solo, in a sound and information vacuum, with other blue dots
It should be clear to players that teams that communicate excel. Be most of us are simple lab rats following the CCP cheese and we don't think well on our own
Your game, Island; this is how you want it? |
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